using UnityEngine;
using UnityEngine.UI;

namespace Kayac.HyperCasual
{
	public class Instruction : MonoBehaviour
	{
		[SerializeField]
		private Vector2 start;

		[SerializeField]
		private Vector2 end;

		[SerializeField]
		private float moveDuration;

		[SerializeField]
		private GameObject root;

		[SerializeField]
		private Image fingerImage;

		private float time;

		public bool Visible => false;

		public void Show()
		{
		}

		public void Hide()
		{
		}

		public void ManualUpdate(float deltaTime)
		{
		}
	}
}
